The Microbe Editor is the name given to the first editor in Thrive and the Microbe Stage's only editor. Microbes are created using hexes.


The player may use mutation points to purchase and place organelles. Each organelle has a different task, processing compounds, holding compounds, storing and releasing agents and more. The player has 100 mutation points to work with every time they enter the editor.


Main article: Organelles

Different types of organelles cost different amounts of mutation points. A list of the different types of organelles is given below:

  • Vacuole: Vacuoles are organelles which are used to store compounds for use later. The more vacuoles on a microbe in question, the larger amounts of compounds it can hold.
  • Mitochondrion: Mitochondria are used to process glucose and oxygen into ATP. A microbe must always have one mitochondria or more, otherwise it will not be able to function.
  • Flagellum: Flagella are the basic movement parts of a microbe. They use ATP to function.
  • Chloroplast: Chloroplasts are an organelle for photosynthesizing cells. They take CO2 and sunlight and make ATP.
  • Toxin Vacuole: Toxin Vacuoles are a type of vacuole used to store and release toxins to hunt other cells. When the E key is pressed, a single OxyToxy NT is released in front of the vacuole in relation to the microbe's center. They use OxyToxy NT as a source of ammunition.


  • Some graphical resolutions can make a variety of parts of the GUI not work correctly.



The microbe editor. (0.3.2)

Gameplay Stages
Thrive's gameplay stages Current Microbe stage
Future Multicellular Stage · Aware Stage · Awakening Stage · Society Stage · Industrial Stage · Space Stage
Stage editors Microbe editor